The influence of organisational climate on creativity and innovation in a technology firm in South Africa
- Authors: Senekal, Estiaan
- Date: 2008-06-20T13:46:32Z
- Subjects: Creative ability in business , Technological innovations , Organizational change
- Type: Thesis
- Identifier: uj:3295 , http://hdl.handle.net/10210/669
- Description: The purpose of this study is to investigate creativity, innovation and certain determining factors, which have an influence on creativity and innovation in the micro business environment and specifically in an information technology firm. The information and communications technology (ICT) sector is very dynamic and very fast paced both in the world and in South Africa. Businesses in this sector have to adapt, almost constantly, to incessantly changing technology, customer demands and macro-environmental variables. A vast amount of research exists to suggest that businesses have to adapt to and embrace change in order to survive in this environment. Creativity and innovation are central to change in the organisation. For the purposes of this study creativity is defined as an intellectual process evident in four discernible components, namely the creative person, the creative product, the creative process and the creative environment. Evidence for creativity and innovation includes novelty and usefulness of ideas and new or improved solutions to existing problems within a given context. Novelty and usefulness are therefore characteristic and typical evidence for the presence of creativity. All four components are important for the development and facilitation of creativity and innovation. The four components have a determining influence on creativity resulting in a feedback system. The study specifically focuses on creative environment and in this case - the organisational climate. Organisational climate is the observed recurring behavioural patterns and attitudes in the organisation. This climate influences creativity and innovation by supporting or inhibiting it. An organisation’s climate can also influence other psychological processes such as job satisfaction, decision-making, communication, team effort and motivation of workers across the organisation. The goal of this study was to identify and measure organisational climate factors known to have a significant, determining influence on the work environment, conducive to creativity and innovation. The organisational climate of a firm in the South African ICT sector was measured and analysed. The “Situational Outlook Questionnaire” (SOQ) was used to measure the organisational climate observable in the organisation. The SOQ is employed to assist organisations in assessing the organisational climate for its conduciveness to creativity and innovation, as well as the climate’s ability to foster and promote productivity and change within the organisation. The SOQ was developed over a period of fifty years and is proven to be a reliable and valid measuring instrument. The SOQ assesses nine dimensions that have a direct impact on a creative organisational climate. The nine dimensions are: Challenge/involvement, trust, risk-taking, playfulness/humour, freedom, conflict, debate, idea support, and idea-time. The results indicated the organisation that has been assessed has a strong climate supportive of and conducive to creativity and innovation. The organisation’s SOQ results across all dimensions, except the freedom and debate dimensions, compared very well with other innovative organisations. This could indicate that there is too much debate around decisions, resulting in too much talking before important issues are decided upon. The freedom score was also somewhat low because employees are probably not allowed to make independent decisions related to their jobs. Employees are under obligation to report to superiors before deciding important issues. This organisation’s management strives towards promoting and fostering a climate that is supportive of and conducive to creativity and innovation. This is evident in the results provided by the SOQ as well as the innovative products and services delivered to customers. , Prof. W.M. Conradie
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Eliciting, sharing and shaping tacit knowing and being for strategic innovation : living theory accounts towards creating a learning and innovation process model to inform transformation practices in a 21st century university
- Authors: Jacobs, Hannelize
- Date: 2015-09-16
- Subjects: Creative ability in business , Creative thinking , Technological innovations , Organizational learning
- Type: Thesis
- Identifier: uj:14124 , http://hdl.handle.net/10210/14561
- Description: D.Com. , Innovation mostly happens tacitly. Organisations do not usually explicate innovative thinking and behaviour in business processes and models. The thesis stresses the importance of seeing learning and innovation as dynamically linked processes consisting of different episodes. Innovators and innovation managers should be able to identify the unintended and intended messages in the different episodes of the learning and innovation process and decide upon the usefulness by further eliciting, sharing and shaping tacit knowing and being for innovation...
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The role of the business model in capturing value from innovation
Visual guidance for the disabled using intelligent tele-agents
- Authors: Basson, Steyn Nel
- Date: 2012-02-27
- Subjects: Intelligent agents (Computer software) , Technological innovations
- Type: Thesis
- Identifier: uj:2064 , http://hdl.handle.net/10210/4412
- Description: M.Sc. , We live in a modern world in which visual perception has become an absolute necessity. Navigating and walking around in a city without getting lost is a difficult enough task when using all senses, but if you are visually disabled, this becomes a near impossible task. All around us are signs, billboards, motorcars, buildings, computers, and other similar signs of modern times, which are most effectively observed visually. The next logical step in assisting the visually disabled to experience the world around them more freely, is to make more effective use of the technology that has created the shift to the visual world in the first place. It now appears possible to design a framework to incorporate not only current, but also future hardware and software into a solution to the above-mentioned problems. Such a framework has to be flexible to allow it to keep up not only with hardware, but software advances as well. Furthermore, it needs to take into account the needs of a typical blind user. One way of implementing this framework is to make use of a form of sensereplacement. Where the visual sense is impaired, technology can be used to analyze and interpret the visual world, obtain meaningful information from the scene, and then re-route this information to another sense. This dissertation is divided into three sections. The first section will provide an overview of the rest of the dissertation. It will also investigate similar research that is currently being undertaken, and provide a model for a possible solution to the above-mentioned problems. The second section will provide the background study needed to make informed decisions when implementing a prototype system. The third section will investigate the implementation of a prototype model, as well as the construction of a pilot project.
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A holistic management model for the transformation of high technology engineering companies for sustained value creation and global competitiveness
- Authors: Winzker, Dietmar Hans
- Date: 2009-02-27T06:04:37Z
- Subjects: High technology management , Engineering management , Technological innovations
- Type: Thesis
- Identifier: uj:8190 , http://hdl.handle.net/10210/2194
- Description: D. Ing. , The key objective of this thesis is clearly stated in its comprehensive title. In today’s fast moving, turbulent and highly competitive world, high tech companies and engineering-based organizations struggle possibly more than other businesses with the seemingly irrational, analogical events when most people in such organizations are rational, highly analytical persons. Value creation is one of the key objectives of modern high tech companies. Hence, the achievement of this ideal within the constraints and consideration of a myriad of factors requires a different approach and implies an ongoing transformation process which is not always based on rational aspects alone. If such a transformation is to be sustainable and takes place in a globally competitive framework, the approach has to be holistic and it has to consider many additional factors which tend to be considered as soft in the analytical world of high tech. The thesis formulates a management and leadership model which includes both the soft and hard factors in a comprehensive and collaborative manner. The model lends itself to understand and judiciously manipulate the dynamics of the high tech global business environment for sustained competitive advantage. The model recognizes and enables the manager and leader to address the many issues confronting them daily by giving a new strategic perspective with the help of sub-models. These sub-models form the anchors whereby a complex situation can be managed reasonably, effectively and hopefully wisely too. The suggested model is to a large degree independent of time and industry-space and is considered valid for a long time to come. Although aimed at providing a guideline at executive level of management in the high tech environment the suggested model is by no means limited to engineering nor is it limited to high tech companies. The framework and model anchors developed, are equally valid in other complexity-prone industries as can be confirmed by the author’s wide international practical experience in a number of industries, from Banking, Service provides, Health Systems, e-commerce, Petro-Chemical and others.
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The influence of leadership on innovation in the telecommunications industry
- Authors: Adams, Pascalis
- Date: 2018
- Subjects: Telecommunication , Technological innovations
- Language: English
- Type: Masters (Thesis)
- Identifier: http://hdl.handle.net/10210/284193 , uj:30685
- Description: M.Phil. (Engineering Management) , Abstract: Post the Apartheid era in South Africa, globalisation and increased market competition which resulted from the lifting of sanctions brought momentous challenges to the leaders of the country. A lack of business acumen, entrepreneurial drive, management skills, lack of education, low technology savviness, resistance to change, and a lack of leadership all evolved over time – all affecting work processes (Safavi & Tweddell, 1990; Hall & Sandelands, 2009; Olawale & Garwe, 2010). The implications of these challenges were low employee morale, financial losses, and poor work performance - affecting productivity. Innovation is an effective solution for leaders in a country like South Africa (Yan, B.; Maladzhi, W.; Makinde, O., 2012). As with any paradigm shift, South African leaders needed not only to implement new approaches and techniques, but most importantly, new innovative ways of thinking (Luthans, F.; Wyk, R.; Walumbwa, F., 2004). Leadership is at the core of creating an innovative culture within organisations (Kugler, 2014). Innovation is a process that can be managed and this is very encouraging to the leadership of an organisation in that managers can plan, control, and organise all aspects of innovation to positively influence the outcome. Leadership is the engine of an organisation and innovation is recognised as a critical success factor for an organisations survival. It is thus important to understand how leadership as a discipline affects innovation. It is also important to understand how does a leader’s behaviour affect innovative behaviour within their workforce. The purpose of this research study is to examine the relationship between leadership and employee innovation and to provide an inventory of leadership behaviours that promotes innovation at an individual and organisational level. Through examining literature, the research will present a list of characteristics and values that are required at an individual and organisational level to cultivate and...
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Small-scale visualisation in the manufacturing environment
- Authors: Gerber, E.
- Date: 2012-02-06
- Subjects: Computer graphics , Virtual reality , Three-dimensional display systems , Manufacturing processes , Technological innovations
- Type: Thesis
- Identifier: uj:1980 , http://hdl.handle.net/10210/4336
- Description: M.Sc. , The domain of computer graphics has undergone phenomenal changes and improvements over the past decade, to the extent that photorealistic renderings have now become possible. Evidence of the vast potential of such renderings is all too clear in movies such as The Titanic. In the manufacturing arena, however, it is rarely required to produce visualisations of this quality. The rendered image is, in fact, required merely to visualise the required data set effectively and unambiguously, a requirement that can be met without reverting to the latest rendering algorithms. What is considered more important, however, is the functionality that has become available to the user. Virtual-reality-type interfaces and displays, real-time object manipulation and interactive measuring utilities are but a few functions required effectively to reduce costs during the design phase of a project. Although handy, the latter functions serves exponentially to multiply the processing requirements of the underlying hardware platform. In order, therefore, to ensure that interactiveness be maintained, some rendering techniques may have to be omitted so as to render the visualised scene unambiguously. Traditionally, visualisations required specialised graphics workstations. Although this requirement still obtains to medium- and large-scale visualisations, the PC industry has seen a dramatic increase in computing power, to the extent that it might be possible to implement small-scale visualisations at PC level soon. DirectX constitutes a set of graphics libraries developed by Microsoft as a standard for game developers and video accelerator manufacturers. Although DirectX has very rarely been implemented in a non-gaming environment, it is possible through the use of effects such as texture mapping and Gourad shading, which effects are supported by DirectX, to create a small-scale visualisation of acceptable rendering quality. If this could be achieved, companies could use their existing computers to implement visualisations of this kind. In so doing, visualisation capabilities would be made available to a much bigger segment of the market.
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The role of language and culture in technological innovation
- Authors: Sopazi, Peaceman Ndodoxolo
- Date: 2014-01-14
- Subjects: Technological innovations , Technology - Social aspects
- Type: Thesis
- Identifier: uj:7890 , http://hdl.handle.net/10210/8781
- Description: Ph.D. (Engineering Management) , This thesis explores the association between language, culture, and technological innovation. This is accomplished by examining primary data, and literature that is based on empirical research on the interplay between language, culture, and technological innovation. Multi, intra, interdisciplinary and transdisciplinary perspectives are accordingly studied. The intent is to identify, assess and explicate language and cultural factors that support or act as barriers to technological innovativeness. The nature of the role played by these factors is also explored and explained. The methodology employed incorporates both the indigenous and foreign experiences through literature, case studies and primary data. The aim of this study is to understand better how to assist those nations that aspire to be technologically innovative. This research considers the characteristics of the innovation process, and the views and/or characteristics of the innovator. In other words, despite that a historically innovative person or nation and a user or a process of innovation, may all not know precisely why there is an innovation, they can still contribute to the inquiry. Relevant literature, case studies and interviews are used to identify the distinctive patterns and behaviours that characterize innovative people and processes. The thesis creates a theoretical framework that is useful for identifying the intrinsic nature and the rate of influence at various stages during the role played by language and cultural factors in technological innovation. The main contribution and conclusion of this thesis is that, language and/or cultural backgrounds do in fact positively contribute to technological innovation. However, when it comes to promoting and marketing the innovation, the business language plays a more significant role. It is further demonstrated that one’s national or primary culture, in response to needs, exposure, challenges, attitudes, beliefs, and values does play a critical role during the idea generation phase of the technological innovation process.
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Transformation in the glass industry : the impact of new technology on employment
- Authors: Kalicharan, Steven F.
- Date: 2012-08-20
- Subjects: Technological innovations
- Type: Thesis
- Identifier: uj:2856 , http://hdl.handle.net/10210/6290
- Description: M.B.A. , The aim of this research is to investigate what problems were experienced by both employers and employees when new technology was injected into the organisation. New technology can be defined as technology that has never been used in the Glass Industry previously, and is a replacement of old equipment in the production process. Employment flexibility is defined as using labour atypically, for example multi-skilling, use of contract labour and use of temporary labour. RESEARCH OBJECTIVES 1. To examine current trends used in making employment more flexible. 2. To analyse management strategies with regard to restructuring. 3. To analyse the relationship between lean manufacturing and new technology.
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