Abstract
Computer games are widely recognised for the attention they get
from their players. Beyond mere games are serious games — games created to
teach specific subjects or concepts. Arguably, two of the most addictive mechanisms
in serious games are: the scoring design – the design of who gets what
and how, and the game interface (or graphics). These mechanisms have been
proven to increase the interest of gamers in such games, balancing their learning
experience with the fun. Quiz systems on the other hand, are mere educational
tools with little or no interesting devices. In this paper, we have proposed a
new classification for some mid-point between serious games and quiz systems;
suggesting an “equilibrium” by adding some fun and keeping the educational
content in quiz systems. We have also reported the development of a new quiz
system designed using the proposed category called Abeced. Abeced is designed
with game-like interactive feedback mechanisms for testing students on factual
contents across different subjects. Abeced, mimicking most serious games, is designed
with an interesting interface and a voice feedback to enhance students’
learning experience. We have shown that users found Abeced more interesting
because of its embedded game-like features.