Abstract
The dissertation provides a view over what symbiotic agents, immunological computation and affective computing are, and how each are used in computer games. The dissertation focuses of the design and implementation of a symbiotic agent that uses immunological computation and affective computing to influence the decisions taken by a non-player character (NPC) in a computer game. The dissertation discusses what intelligent agents are, and their use with artificial intelligence (AI) techniques in computer games. The roles that NPCs have are discussed in the dissertation focusing how the role of the NPC creates the sense of immersion the player has in a computer game. The next section of the dissertation after the research, was the design of the symbiotic affective immunological influenced behaviour (SAIIB) model. The SAIIB model is designed as a symbiotic agent and consists of symbiont agents that are designed using immunological computation and affective computing. The objective of the SAIIB model is to use affective computing and immunological computation to influence the learning and decision-making components to cause the SAIIB model NPC to make rational or irrational decisions to an action of the player...
M.Sc. (Information Technology)