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Viral Whispers: Leveraging digital media affordances and gamification to design engaging Public Service announcements for Zimbabwean youth
Dissertation   Open access

Viral Whispers: Leveraging digital media affordances and gamification to design engaging Public Service announcements for Zimbabwean youth

Gabriel Innocent Mpeta
Doctor of Philosophy (PHD), University of Johannesburg
2026
Handle:
https://hdl.handle.net/10210/521573

Abstract

Notwithstanding the transformative potential of digital platforms, Public Health Communication (PHC) remain uncommon in Zimbabwe, with organisations relying on outdated models such as posters and radio announcements that fail to engage youth. western-style Public Service Announcements (PSAs), often borrowed as-is, clash with cultural norms, rendering them ineffective amid conservative values that shroud sensitive topics like compulsive sexual behaviour (CSB) in stigma. This study, titled Viral Whispers: Leveraging Digital Media Affordances and Gamification to Design Engaging Public Service Announcements for Zimbabwean Youth, addresses this disconnect by designing gamified PHC that trigger interest and sustain engagement on CSB among Zimbabwean youth. Employing Qualitative Participatory Action Research (PAR) integrated with Design Thinking (DT), the investigation involved 30 Chinhoyi University of Technology students in four focus groups and six sexual health and wellness practitioners (SHWPs) via interviews, using purposive and snowball sampling. Directed Content Analysis provided rigour, while iterative cycles of empathising, defining, ideating, prototyping, and testing ensured youth co-creation. Key findings reveal that youth primarily access PSAs via WhatsApp, Facebook, and TikTok, preferring short, high-resolution videos with relatable characters, local language code-switching, and redeemable gamification points; they dismiss poor-quality content within 5–10 seconds. SHWP narratives highlight non-linear storytelling, exposure via phones or peers, and religious influences on CSB realisation. Synthesising African Oral Tradition Storytelling (‘ngano’) through Culturally Grounded Design Synthesis, the study generated the novel RUNGANO framework—an acronym for seven steps (Rooting, Unveiling, Need, Great Quest, Action Peak, Nestling, Outcome) underpinned by three cores (Oral Tradition, Interactive, Gamification). Incorporating ubuntu values via idioms, proverbs, and euphemisms, RUNGANO balances initial virality with prolonged motivation, outperforming combined western models in cultural resonance. Prototypes include minimalist cinematic branching videos, text-based narratives, and a WhatsApp chatbot that enables decision points, point-earning, and low-data access. Assessed against the Contagion and Octalysis frameworks, RUNG. ANO proves applicable for gamified social media content, fostering safe spaces for reflection on stigmatised behaviours. Academically, it extends digital media and gamification research within African contexts; socially, it promotes collaborative learning over moral instruction; practically, it guides practitioners in creating interactive, low-data interventions. By transposing traditional storytelling affordances onto digital platforms, the study demonstrates how “whispers” on taboo topics can become viral, enhancing youth engagement in public health.
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