Abstract
Educators need to constantly change their approach to teaching and learning, and find innovative ways to impart
knowledge, especially in problematic fields such as finance. A board game as an educational tool is a novel idea,
and has been used successfully in various business disciplines. This research uncovered the positive and negative
affects of board game learning in an adult learning environment. A mixed methodology was used to determine
participants’ mood states before and after a financial board game intervention. Before and after group interviews
and the PANAS-test were conducted to determine similarities and differences in the two research streams. The
results revealed a shift from a negative to a positive mood state using a board game for financial training.