Abstract
This paper describes a study that was conducted over a two-year period. The aim of the study was to introduce girls to programming through the use of innovative tools. These tools, namely Mindstorms Robotics and Scratch were carefully chosen for their unique characteristics. The objective of the study was to provide girls with an opportunity to view programming in a positive manner. A quantitative analysis was performed, and the results indicate that the majority of the girls were motivated to learn programming skills. This paper not only provides insight into the minds of girls learning programming, but can also serve as motivation for educators teaching girls programming skills.